Bow Relics

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Bow Relics

For most Blademaster weapons, Relic weapons are amazing improvements over the best available crafted counterparts. Unfortunately, for the Gunner weapons, Relics are generally not as good. There are situations where they are quite strong, and I am going to outline them here.

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Relic Bow Raws

Firstly, raw. These are raw values that Relic Bows can have. Values in parentheses are the maximum values that the Bow can have after fully upgrading the Relic after polishing[16]:

Bow Displayed Raw Bow True Raw Bow Affinity Bow Defense +
288 -> (324) 240 -> (270) 0 0
300 -> (324) 250 -> (270) 10 -> (15) 20 -> (30)
324 -> (360) 270 -> (300) 0 0
348 290 10 -> (25) 0
372 310 0 5 -> (50)
408 340 -25 -> (-10) 0

With these values, the Relic Bow raws we want to target are 372 and 408 (310 and 340 true respectively). It is important to note here that the best Relic raw value, at a true raw of 340, is equivalent to an Attack Honed Kama Seditition. However, an Attack Honed Kama Seditition has 30% affinity, making it such that an Attack Honed Kama is a better true raw bow than ANY relic you can find.

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Relic Bow Elements

Elemental damage is a large component of Spread Bows. While it is ideal to get a 340 true raw Relic Bow, a 310 true raw Relic Bow is doable with a strong elemental component, due to the 1.3x raw multiplier of SpreadUp. The following table lists the elemental values that the Relic Bows can have[16]

Element Element (Awaken Required)
310 330
330 340
350 360
370 400

Ideally, we are looking for a elemental value of 370. Relic Bows cannot have Blast as an Element, and no Bow is able to have Poison, Paralysis or Sleep as it's status.

Knowing the above two pieces of information, we are ideally looking for a Relic Bow with 310 or 340 true raw, and preferably 350 or 370 element.

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Relic Bow Shot Patterns

There are 8 different shot patterns for the Relic Bow. For the most part, very few of them are very good. I'll list the patterns here[16]:

Shot Pattern Secondary Shot Charge 1 Shot Charge 2 Shot Charge 3 Shot (Load Up) Charge 4 Shot (Load Up) Coatings
1 Blast Arc Shot Spread 2 Spread 2 Pierce 4 Rapid 5 Poison, Exhaust, Sleep, Close Range, Paralysis
2 Power Shot Rapid 3 Pierce 2 Rapid 4 Pierce 4 Power, Poison, Close Range
3 Wide Arc Shot Spread 3 Rapid 4 Pierce 4 (Spread 5) Power, Paralysis, Close Range, Blast
4 Blast Arc Shot Rapid 3 Spread 4 Rapid 4 Rapid 5 Power, Poison, Close Range, Exhaust
5 Power Shot Pierce 2 Pierce 3 Pierce 4 (Pierce 5) Poison, Paralysis, Sleep, Close Range, Blast
6 Focus Arc Shot Rapid 3 Rapid 4 Spread 5 (Spread 5) Poison, Paralysis, Sleep
7 Power Shot Pierce 3 Spread 4 Rapid 5 (Rapid 5) Power, Sleep, Close Range
8 Power Shot Rapid 3 Spread 3 (Spread 4) Power, Exhaust, Blast

From these arrangements, we can conclude a few things. Firstly, shot patterns 7 and 8 are the ideal shot patterns. Pattern 8 is desired for Spread Bows, and Pattern 7 max raw Relic Bows can outdamage the Kama Seditition with the appropriate element.

For example, a Relic Bow with Pattern 7, 340 true raw and 370 Fire element will do more damage to Gore Magala's head than the Kama Seditition will. In other words, Relic-Rapid Bows are stronger than the Kama when elemental weaknesses are included.

The only pattern desired for Spread Bows is Pattern 8.

The patterns desired for Pierce Bows are Pattern 3 and Pattern 5. Pattern 3 is preferred, because sacrificing Power Shot to avoid gemming in Power Coat+ is a fair trade.

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Evaluating Bow Relics

To summarize all of this information, in essence we are looking for the following qualities:

  • Rapid Bows
    1. Max displayed raw (408)
    2. Element of some sort
    3. Power Shot (Pattern 7)
  • Pierce Bows
    1. 372 or 408 displayed raw (408 strongly preferred)
    2. Element of some sort
  • Spread Bows
    1. 372 or 408 displayed raw (408 strongly preferred)
    2. Element: Preferably 350 or 370
    3. Power Shot (Pattern 8)

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Guide Contents

  1. Introduction
  2. Gameplay
  3. Bow Mechanics
  4. Bow Relics
  5. Armour Skills
  6. Damage Calculation and Motion Values
  7. Sources

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